Rigged Model & Animation5/17/19 in 3Ds Max
A 20 second animation created with a model I had previously skinned and rigged, interacting with another model of mine I had textured prior, in a neighborhood I had also modeled and lit before. I rendered several clips using various camera angles through the ART renderer, and strung them together in Premiere Pro |
Cameras/Lights Showcase4/30/19 in 3Ds Max
A showcase of previously created 3D works, all highlighted through the use of camera angles and lights. |
Constraints Test |
Unity Progress |
Keyframing Test |
5/6/19 in 3Ds Max
A short animation created through the use of path and orientation constraints |
4/22/19 in Unity/OBS
A poorly made explanation of some basic headway I made early on in my personal game project |
5/3/19 in 3Ds Max
A short animation created though editing tangents and interpolation within the curve editor. |
Robot Walker |
Physical Cameras Test |
4/4/19 in 3Ds Max
The final project within our lighting unit where we had to light up our previously textured robot in a pleasurable manner using the 3 point lighting technique |
4/9/19 in 3Ds Max/Photoshop
A composite image created in Photoshop of two renders to practice the effect depth of field from a physical camera had on a rendered scene |