Personally, so far I really feel as if the flower/mushroom scene project was the most helpful because it helped introduce new modifiers that otherwise I would not know how they work or how to operate them. In the future, this will help to provide a further sense of realism with these basic polygon models. This is all very new and exiting so I'm not sure just how to properly articulate my thoughts, and I can only wait and see for what is to come.
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Creator InfoThis is a blog for a Game Art Design class. Future programmer and currently an artist and writer. Archives
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