In order to hopefully further myself in my endeavors, I have begun the process of reaching out to other popular content creators on the web, most notably ones whom I've seen are open to collaboration. I'm starting off small since I'm currently bogged down with my end of year projects, but hopefully I can build some relations over the summer and begin extensive collaboration. I am also looking foreword to the possibility of taking commissions once I get a payment system in place, and I hope working in this way can prepare me for the possibility of working freelance part time. Working in this manner may also help me with time management and meeting deadlines since I'm currently struggling with these issues now, however this is mostly caused by the volume of the work I have on my hands, not the content, and with the ability to control my workflow I believe I would have a better handle on my progress than I do now. So far I have only gotten responses from a small few, most notably those who associate themselves more within the digital art community. However, I am confident that work like this may help to boost my standing within online creator communities, and I presume this would reflect well in my portfolio. I have also considered tapping into graphic design for items such as stickers, buttons and clothing, as it seems like a fun and worthwhile opportunity to consider, especially with sites like redbubble becoming more common. In any event, becoming more recognized in the digital marketplace is a must if one seeks to make their endeavors profitable, and I may have to get into the habit of advertising myself on more platforms, as recently with my spike of work I have fallen out of it.
0 Comments
To put things into perspective, I have been solidly working on developing and programming my end of year game project since the beginning of April, and I am only about 20% done with the coding and that's being generous. That is coding alone, not even accounting for individual art assets and 3D models, nor any sort of particle effects or camera animations. Even if I were to work an extra 2-3 hours every night and during my AGAD period, not accounting for issues in code and other projects in different subjects I have been assigned, nor studying for both upcoming tests and finals, it is still very likely that I will not finish this project in its entirety. Adding insult to injury, to complete the majority of my work assigned starting from the second half of third quarter, I have had to sacrifice most of my free time and related activities, or to put it bluntly, my work schedule has reduced my ability to digitally draw and paint freely to the point where I have not produced nor finished a new piece in its entirety since January. To ask that I now create in detail fully colored and customized UI and sprite assets for this project is simply asking the impossible given the time I need produce said assets and my current time frame. It is disappointing to see all the plans for this project I had started with, as it now seems impossible to bring even the most rudimentary foundation to fruition. If I could describe my current state, I would refer to myself as desperate, either for more time or a way to escape it all. I am going through the crunch before I should have to.
Anyone who knows me well is acquainted with the fact that I have a large background in 2D visuals. Working with light in a 3D sense is relatively the same principle as far as the general end result. You have your mid tones, your shadows and your highlights, and once color gets involved you start dealing with color theory and your colored highlights/shadows... It can all be pretty intimidating, especially for new artists and designers. Fortunately though since I have been working with concepts like these for just about 5+ years now, I can safely say I have some experience up my sleeve. Painting on highlights and setting up virtual lights in a 3D scene are two vastly different things, however they operate on nearly the exact same principals. I am well acquainted with the concept of lighting types like spot/omni/directional in my own artwork and I am also extremely familiar with how an object's material will effect the absorbed and reflected light. However, I would like to say that I am the most skilled at recognizing how a light's color, intensity, direction, and falloff effect a scene. While I would say that this unit helped my understanding of how to set up lights in 3Ds Max, it hasn't really done much to show me how light behaves in a scene, just by the fact that I am already so well versed in the topic. That isn't to say that my experience wasn't enjoyable however, quite the contrary, in fact, it reminded me of how I used to help my parents with the theater lighting back at the school my mother worked in. One of my favorite lessons was setting up RBG lights on a theater stage so that when combined they'd make white light.
|
Creator InfoThis is a blog for a Game Art Design class. Future programmer and currently an artist and writer. Archives
June 2019
Categories
All
|