The road to success is probably the most difficult road to follow known to man. It has more twists and turns than The Tail of the Dragon. There's a smaller window of chance to complete it than the Passage De Gois. More thieves exist than there are terrorists on Luxor-Al-Hurghanda road. To top it all off, it's longer and takes more time to finish than trekking along Highway 1.
However, to those who have been born into success, it doesn't take much to get where you want. For those in the upper class, either they have worked hard to get there, (Which only happens to very few out of many) or have inherited it from those who actually did the work. (Or perhaps their father gave them a small loan of a million dollars.) However, this idea I have presented to you only covers the monetary gains of success. It is really up to oneself to decide on what success is, and while I am perfectly fine with great friends and family, that in itself won't pay the bills. Well, I have delayed you enough from what this blog post is truly about, so without further stalling, let's delve deeper. Throughout my experience in elementary school, I was taught that the important thing to life was enjoying it, so I did. I worked hard in school, yes, but it wasn't my number one priority. What I put first was having fun. I hung out with friends, wrote some stories, invented adventures, and drew my dreams, however, once I got into middle school, things began to change quite drastically. The closer I got to eighth grade, the more teachers stressed the importance of grades, and aside from the little voice in my head still telling me about the importance of fun, the only thing I really focused on was my grades. I mean, can you blame me? I began to think that success was good grades, high marks, and getting the best paying or most beneficial job. I was starting to lose the idea of success of having a happy life, and it didn't help much that most of the adults and teachers around me were miserable. (But to be honest, even I hated my class, I mean, I don't even know how the teachers got sleep dealing with a class like ours. Rabid chimpanzees would be better behaved and easier to teach than my class.) By the end of seventh grade, I had basically turned to art for my comfort. I had been stressed to the point of insomnia, pushed to the brink of hopelessness, and the only thing keeping me gong at that point were my friends, (Both real and imagined) my art, and the horror of having to repeat a grade. Now I'm not saying that my life has been horrible, I have been quite blessed to have the privileges I do. Nor am I blaming the school either, I actually think it was because of multiple things that all revolve around my mental state, which hadn't really been explored at that time. What I'm saying is that what happened to me has made me into who I am now, and what I want to be in the future. And to be completely honest, I think that the best way I can use my talents to help others is to be the next big indie game designer. Heh, I know, even I think it's pretty silly at first glance, but hear me out. For starters, I have always found peace in fantasy, and rarely in the real world. TV shows like Gravity Falls, and Steven Universe were my go to feel good shows. Why? Well, these fantasy worlds weren't perfect, and they each presented themselves with real world problems that myself and many others were probably struggling with at the time, and they teached the viewers how to fix them as well. (Something that many schools don't.) Same thing with games like Undertale. They present the viewer/player with real life problems/morals and then present to them the answers and the good ethics one should have. So in response, I have decided to create my own universe and will learn how to program it into a reality. I have a love for writing, artistry, and programming, so those aspects won't be to terribly difficult, but still, looming in the distance is a challenge I will be faced with in the close future. You see, I want to create a fantasy world for everyone, no matter the age, race, gender, or sexual orientation, and I would like to do so without the sugar coating most other fantasy worlds put on. There are dangers in this universe like our own, whether they be poor legal systems, discriminating laws/people, a judgmental society, or harmful actions from single individuals. The problem I'm faced with is finding the good in all. Weather someone is being blindly lead, has an unorthodox moral system, or simply does wrongs in order to benefit themselves, (Weather or not they actually need to do so) everything must be presented. What I'm trying to accomplish is to have all who play this game look through their enemy's eyes and walk in their shoes before deciding if they are truly evil, or just a good person who does bad things. If I can accomplish this, then I would feel truly successful. My end goal isn't to become rich, (Although financial gain would be a necessity to pay for its production.) all I want is at least a good part of America to become a better place, (And for people to stop playing the victim in every problem and actually take some responsibility every now and then.) And if I can have fun doing so, then all the better. (Oh, and if you're wondering, I have almost solidified the plot and I am beginning to intertwine all the complex stories that are yet to unfold. So expect the entire project to be completed somewhere within 2018-2020.) My DeviantArt holds more information so click here for more details and information art wise Contrast for the win!
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Creator InfoThis is a blog for a Game Art Design class. Future programmer and currently an artist and writer. Archives
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