I have completed both light and dark versions (Day and Night) for all of our background scenes, and have designed a basic textbox for all of our main dialogue to fit in. I'm also in the process of finishing up any and all other characters we'll need in the coming scenes, but until I get that finished, I've created a Dummy character that Chloe can use for a placeholder for her coding. I don't know if she was able to figure out a streamlined way to get the text to load correctly, so she might resort to just using a lot of if statements in place of an array of some sort. I don't care how everything is set up in the code, as long as it works I'll be impressed. Though I fear the pressure might be getting to Chloe, and I wish there was something I could do to help lighten her load, however, just how I could help is something that I am unsure about. Maria has finished up the script, and she wants me to look through it, however I've been so busy with my own projects that I haven't had the chance to go through it yet. I want to edit it because while it is fairy decent on it's own, some moments are far too cluttered or far too sparse when it comes to dialogue and descriptions, and I got confused easily while reading through some sections. It's passable, but it's by no means a masterpiece, however with the amount of time we have left to finish everything up, I will be glad if everything gets implemented correctly. I don't think what we have now fits Maria's original vision at all, but If she's upset about it then she hasn't voiced her concerns. I think she's just like the rest of us; we just want it to be finished and working.
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Well for starters, it's best to mention what we are on schedule for: We have completed a UI and have a more solid direction on what this game is supposed to take, as Maria's concept was rather shaky and in some areas, completely nonviable given our current time frame. Chloie has taken the raw PSD I made of the interface and has begun to take the individual components apart and implementing them into the main game screen. To my knowledge, Maria is tasked with finalizing mechanics, though it is clear that she is thinking that we are capable of more than what we can handle within our limited time frame. She is also tasked with audio design, however due to my personal experience with follay art and Chloe's experience with various musical softwares and finding free to use/non coppyrighted audio, that responsibility may fall on our shoulders as well. I have also completed a few concept sketches of various character poses and items that would be potentially usable in game, however these were the only ones I was able to upload (Shown below), so the rest of my rough landscape/background sketches are still stuck on my desktop. As mentioned previously, I, along with Chloe, were able to sort out the game mechanics to create a more solid foundation for what we would need to create for the group. We are hoping that we can narrow down all our ideas for the gameplay experience so that Chloe and I can create all that we need to, as any more extra features/assets that don't make the final cut will be wasted resources and time that could've been spent on creating assets that will be included after the final cut. The goal is to have spent managing our time to the best of our abilities in order to have as little cutaway as possible.
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Creator InfoThis is a blog for a Game Art Design class. Future programmer and currently an artist and writer. Archives
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