The most needed requirements of being a concept include ones I have previously mentioned before in various other projects, however there are a few that I have not talked about or otherwise have just glossed over without going into too much detail. One of these skills is being able to follow the director's take on any given scene and be able to effectively visualize that. Often times knowing how to communicate well with the rest of the team can make or break the individual. This includes being able to be flexible and make sudden changes to a project or a schedule when needed. Another one of these skills needed in the industry is the ability to imagine or draw objects in 3D space, It may seem complicated but all it is asking is to be able to imagine the 3D scene the team or director is looking for, and convey it on a 2D space like on paper or a drawing software.
The job a concept artist usually takes on is one where their main goal is to visualize and conceptualize various assets, scenes, or special effects, and try and create as many as possible, as many do not make the final cut. If they are working to adapt something like a novel to a game or a movie, then they are also tasked with analyzing and over viewing the original source material and making sure all assets created follow the original source's narrative and theme. However, there is no true route one has to take to become a concept artist, as there are many different paths one can take. For instance, you could work on illustrations and graphic design before becoming a concept artist, or work on animation or story boarding beforehand, or work as an intern in various visual departments. “Concept Artist.” Creative Skillset Website, creativeskillset.org/job_roles/3072_concept_artist.
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Creator InfoThis is a blog for a Game Art Design class. Future programmer and currently an artist and writer. Archives
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