Now that I've reached the end of my DDA II course, considering the topics covered and all the projects created during my time in this class, I have to say it was all very much worth it and I shall miss it. Akin to my previous post, I have provided a visual map that while it is only marginally better than my last, shall suffice for my explanation. The course in its entirety even when broken down into its core units is rather lengthy and in depth, covering a wide range of topics from Portfolio creation and management to how to visualize, model, and animate a scene to advanced levels of quality. The course has gone through the modeling process, how to properly texture, edit, and apply materials to an object, and even onto how to effectively light, shoot, and animate a scene. In a sense it has taught all levels of development when it comes to the 3D animation industry. Overall, it has taught me the basics and fostered my growing interest in the field itself. I'd say that above all else my newfound intrigue and delight of the artistic aspect of the field has been its own reward. The countless hours I've spent in front of humming machines while diligently working to produce the best works I could was simultaneously the most rewarding and humbling experience this class has to offer. The pride felt real whenever I could come out of a solid week of trial and error all to be left with a single file of my hard work saved on my desktop, assured that I was learning real skills and had offered up my best. It's hard to pin down and describe, but in all honesty even after frustration after frustration, at the end of the day I could still look back and realize that what I was doing was real, and I was honing skills that I would remember and probably use later on in my life and career pursuits. It's rewarding just knowing that you're not wasting your time. In fact, even though I'll probably stick to my pursuits in 2D illustration and animation, these skills I've built on will transfer over and continue to assist me. I can say with clear certainty that from all my time mastering lighting and camera angles that these are skills I will probably continue to use into the future. Even the base concepts of 3D animation aren't that different from its 2D cousin, and its safe to say that most likely everything presented to me in this course has either created a foundation, or built upon skills I already acquired. In any event, I cannot say that I am at all dissatisfied with my time spent here. It has been a lengthy journey to get this far, and I hope I can continue to trek further. It's been more rewarding than I could've ever anticipated.
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Creator InfoThis is a blog for a Game Art Design class. Future programmer and currently an artist and writer. Archives
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