For what it's worth, I've been able to come this far so I must be doing something right... However, I can't help but get the sinking feeling that I've barely begun. I also know that I better get on this final project and finish up my current one if I want to have any hope as to finishing the school year with my head held high. Now, you may be asking, "But what is this current big project that you're all so stressed about?" Well that's an easy question at this point. It's a 2D rougelike game. Think of it as a turn based strategy game where the player must move around the board, and every movement takes some amount of energy, with pickups to increase energy, and monsters wandering around after you. Now making this game wouldn't be such a bad thing if I wasn't an idiot and decided to use the assets provided. but like an unthinking moron, I decided to make all original artwork, so that's going to dig heavily into my schedule. To compensate I've been doing all the coding at home, and pretty soon that's going to be the case for my next big project too...... Ugh this is really not motivating at all... Oh well at least It's a realistic perspective... Now, where can I find something that will help me out in making an rpg battle scene, I wonder?
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Well, now that spring brake is over, I have to say that unfortunately I wasn't the busiest of bees, however, to be honest, this break has been a lifesaver. Anyways, to get back on topic, my plan of action for now is to finish creating my own artwork and assets for my next game project. Why you may ask? Well to be perfectly honest, it's mostly because I dislike the original ones, and would like to take a shot at creating my own works. I mean, I'm probably more of an artist than a programmer anyways, but then again, that's not to say I can't write a decent script! No, I believe the main reason why is because I want to exercise my own abilities, and create what I really love creating: sprite artwork. It's been ages since I last did anything of the sort, as I've just started taking commissions again, and unless tile editing counts, I've gotten pretty rusty, so what better opportunity to better my skills? However, to be fair, it is just my personal preference, but after getting back into games like Mega Man Zero for the GBA and marveling at the fluidity and majesty of the sprite work, I've definitely have to say that pixel art and pixelated sprite art are by far my favorite type of art to be seen in games. Perhaps it is because it emits a sense of nostalgia for the "Good ol' days"? Possibly, but in the end, 16 bit heroes will always be my favorites, both to create and to play as. Maybe I'll even learn a thing or two.
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Creator InfoThis is a blog for a Game Art Design class. Future programmer and currently an artist and writer. Archives
June 2019
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