As I have already mentioned in my selected works page, I am starting up an ask blog of sorts, one for my little spin off AU of superstar saga, a game in the Mario series originally for the gba in 2003, and remade and rereleased in 2017. The fanbase for this game is small, but has achieved an almost cult like following. Why is this important you ask? Well, my small blog might have only 21 followers now, however that is almost a third of what my larger, main artwork blog has, and that has been active for nearly 3 years, whereas my humble ask blog has been open for only a month at most. Why the drastic change in numbers? well it's because of the interactivity it provides. Watching characters interact with each other in their own world is one thing, however interacting with them directly is another. This is seen time and time again, with the rise of things like VR simulation and Corporate media, like the infamous Wendy's twitter. Time and time again, it is becoming more obvious that in order to succeed and be recognized in the virtual world, one has to master social marketing. Social media has become an almost everyday part of the lives of most people, especially with the youth of today's generation, it's a medium that has never been seen before, and knowing how to use it to the best of your advantage will determine if you can stand out of the crowd and succeed, or drown in the crowd of mediocrity and fail. You have to manage everything, from all the layouts of your individual sites you'll use, to your own website, to the tags you put down to even what you can or can't say, as even censorship laws online. It is very hard to be bold, new, and captivating when you have to constantly monitor the content you produce.
https://www.digitaldoughnut.com/articles/2018/february/7-reasons-why-social-media-marketing-is-important Nelson, Sharron. “7 Reasons Why Social Media Marketing Is Important for Your Business.” Digital Doughtnut, 6 Feb. 2018, www.digitaldoughnut.com/articles/2018/february/7-reasons-why-social-media-marketing-is-important.
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When trying to get one's foot in the door to the game design industry, often times it can be fairly difficult without the proper knowledge on what one needs to do to get one's self out there. The first skill that one needs to know is how to build a portfolio to best showcase the specific abilities one has for the job you're applying to. While having knowledge on all parts of the design process might be more beneficial later on in your career, when you first start off, being extremely skilled in one specific area, otherwise known as being specialized, will be your best bet at getting started in the industry. The best way to showcase this is through an up to date, well built portfolio of sorts. Usually it is better off for you to show off your mastery of skills and concepts, such as the principals of design, rather than your prowess at any given software. In a world of constantly changing and evolving softwares, it is best to be skilled at something that for the most part has remained completely unchanged. This is especially true for students or those who are recently graduated who may not have that much experience.
Mann, Simon. “Game Design Portfolio-Building Tips from a Creative Assembly Vet.” Gamasutra Article, 17 Apr. 2018, www.gamasutra.com/view/news/316629/Game_design_portfoliobuilding_tips_from_a_Creative_Assembly_vet.php. Brightman, James. “Your Game Portfolio Is Your Greatest Asset.” GamesIndustry.biz, GamesIndustry.biz, 30 Apr. 2018, www.gamesindustry.biz/articles/2014-04-30-your-game-portfolio-is-your-greatest-asset. “How to Build a Game Designer Portfolio | 2018 Guide.” The Ultimate Resource for Video Game Design, 12 May 2018, www.gamedesigning.org/career/game-design-portfolio/. The most needed requirements of being a concept include ones I have previously mentioned before in various other projects, however there are a few that I have not talked about or otherwise have just glossed over without going into too much detail. One of these skills is being able to follow the director's take on any given scene and be able to effectively visualize that. Often times knowing how to communicate well with the rest of the team can make or break the individual. This includes being able to be flexible and make sudden changes to a project or a schedule when needed. Another one of these skills needed in the industry is the ability to imagine or draw objects in 3D space, It may seem complicated but all it is asking is to be able to imagine the 3D scene the team or director is looking for, and convey it on a 2D space like on paper or a drawing software.
The job a concept artist usually takes on is one where their main goal is to visualize and conceptualize various assets, scenes, or special effects, and try and create as many as possible, as many do not make the final cut. If they are working to adapt something like a novel to a game or a movie, then they are also tasked with analyzing and over viewing the original source material and making sure all assets created follow the original source's narrative and theme. However, there is no true route one has to take to become a concept artist, as there are many different paths one can take. For instance, you could work on illustrations and graphic design before becoming a concept artist, or work on animation or story boarding beforehand, or work as an intern in various visual departments. “Concept Artist.” Creative Skillset Website, creativeskillset.org/job_roles/3072_concept_artist. |
Creator InfoThis is a blog for a Game Art Design class. Future programmer and currently an artist and writer. Archives
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