Movies have and hopefully will always be an enjoyable experience for all generations, (If Netflix has the public's interests in their mind that is, but then again, it probably won't take long until some new technology like the Oculus Rift or something like that takes over and basically throws films into oblivion.) but everyone once in a while, no matter how talented they are at anything will occasionally have the rare moment of brief wonder as they ask themselves, Just how did they do that? Well just this last Thursday I was able to get a small view into the world of film industry. Now, I consider myself to be an artist, well-maybe not an artist-but at least someone who is capable of creating a pretty good drawing every now and then, so I had my ideas about how special effects in movies work, and aside from a few small things, I had my views pretty much validated by our guest speaker, Richard White.
Now I guess I've kept my audience waiting long enough, it's about time I got to the main question, which is how does the process of special effects in movies work? Well, the process is pretty simple (Notice how I didn't say that the job was easy, movies take years to create for a reason.) The first part of any movie is technically brainstorming an idea, but for your sake I'll skip to the first step of creating special effects, which is story boarding. Story boarding is the act of drawing out practically every scene of the movie you're working on, and usually the finished movie won't look exactly like the storyboards either. Once the storyboarding is finished, the next step is creating your draft of the scenes you're supposed to produce. The drafts are usually all roughly animated, and will evolve from the notes that the story board creators give. Once the draft is made, then you get into the actual shooting, and this is where things truly start to shake up. Entire scenes will be deleted, edited, scrapped, reshot, and otherwise change. Maybe the changes were for space, or perhaps a last minute decision on the writer/director's part. However, when it comes to special effects, now people are using special effects to encompass the majority of the film, unless it is strictly live action, and in that case, it's probably a cheesy romantic comedy or something like that (But if you find a really good one with like tons of special effects, then like hook me up because that sounds either amazing or a good movie for one of those bad movie nights that some people have where you mainly are there to mock it.) Sci-vis is pretty essential to the film industry, and there are probably as many specialties as there are people still trying to figure out how many programmers it takes to screw in a light bulb (To save you the trouble about 2.35798, because you got to account for possibility of error, however just because you know how many it takes to screw it in, that does not automatically mean you know how to get them to do it.) Sci-vis teaches the importance of planning, graphic design and even a look into business procedures, and while this alone does not mean I'm automatically a specialist, I am exited as to what is yet to come.
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Creator InfoThis is a blog for a Game Art Design class. Future programmer and currently an artist and writer. Archives
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