When it comes to the beginning stages of your first games, once you've got your basic planning phases finished, the most important part is creating a convincing pitch for your peers. So it turns out that while your digital presentation is somewhat important and will help you in what needs to be said, 90% of the pitch's worth is solely based on your verbal presentation. If you do do not show passion for your project while you are explaining it, you are perceived to be lacking excitement completely and therefore do not care about your project's outcome. The best way around this issue is to simply not be a deadpan slice of bread to listen to. It doesn't matter if you have to fake excitement, as even faked enthusiasm is worlds better than a genuine nihilistic tone of voice, and you're better off sounding chippy than downtrodden 99.9% of the time. Another item of great importance is the fact that your audience likes to be recognized and addressed, weather through direct calling or just an occasional glance of eye contact with a few of it's members every now and then. Lastly, but most importantly, make an actual presentation to go with your pitch. It doesn't matter that the real pitch is 90% vocal, having an actual presentation makes you look professional, and it helps you remember what to say when, how to keep on topic, and the points you're actually trying to convey.
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Creator InfoThis is a blog for a Game Art Design class. Future programmer and currently an artist and writer. Archives
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