Controversial opinion, Surface Modeling is better than Parametric Modeling. You might be asking me why, and that is an easy question to answer, for me at least. For starters, Parametric Modeling can only be used after you complete surface modeling most of the time, otherwise the desired effects do not appear correctly, or worse, can't be removed without completely messing up your base model. This is an issue I have commonly faced with when it comes to collapsing stacks of modifiers. Not to mention, and while this is a heavily subjective and biased opinion, surface modeling is so much more satisfying and enjoyable. While it can be fun to play around and experiment with effects, it's pretty hit or miss when it comes to Parametric Modeling. Often times if you don't know exactly what you're doing beforehand, you're almost guaranteed to be left with a less than desirable effect. Not to mention, there are some modifiers that, weather it's because of their complexity or otherwise, I will just never get a grasp or feel for. Surface modeling on the other hand is something you're actually free to experiment with and play around with and still be left with something decent looking. Contrary to most commonly held opinions, working with extrusions, bevels, chamfers and bridges isn't boring or menial in the slightest. however, this is all just my humble two cents on the matter. I'm sure if I practiced more and got a better feel for surface modeling I could splurge even more on what I love most about it. Another time perhaps.
Passariello, Victoria. “Sharpen Your Hard-Surface Modelling in 3ds Max.” Creative Bloq, Creative Bloq ART AND DESIGN INSPIRATION, 4 Apr. 2018, www.creativebloq.com/how-to/sharpen-your-hard-surface-modelling.
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Creator InfoThis is a blog for a Game Art Design class. Future programmer and currently an artist and writer. Archives
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