Beginning my time in this pathway, I had expected to jump into the programming and design straight away, however, having taken my AGAD class for 3 years now, I can say that I am glad that that was not the case. Down below I have provided a simple graphic outlining the basics of my time, and admittedly while illustration is my strong side not graphic design, I'm sure it will suffice for an overview. Overall, the content ranges from dealing with real world careers and overseas markets, and how to work with a team of peers, to things like 3D design, A/V production, and then actual game design and coding in Unity. The most important takeaway is that no matter what, you never truly know enough to really get into game design, because game design itself is so much more than programming and asset creation. In all honesty I feel that every single unit has helped to contribute to my skills now, no matter how well versed I may have been beforehand. It's a lot of bulky topics and rushed deadlines, but between the seemingly arbitrary vocabulary and the nail bitingly frustrating difficulty of various assignments, you tend to notice how much it all pays off. In my opinion, no other class will better prepare you for what it feels like to stick to your own created schedule, how to manage your time and keep up with deadlines, and how to crank your brain for creativity. In a way it almost feels like you're halfway there to the real world. As terrifying as it seems, it certainly helped to realize my potential by leading me on with assignments where I'd perform excellently at tasks I'd never thought I'd be good with or consider to do. For example, my experience with the 2D world helps me to understand the 3D one, such as setting up bones and rigs, animation, and creating textures for objects after painstakingly arranging polygon faces piece by piece. Thus, I've come out a jack of all trades in a sense, operating on all levels of what could be considered game design, as it's proven to be so much more than coding and animating. I'm almost certain that my skills with handling my time, as well as my applicable knowledge of audio and video handling, 3D design, concept creation and planning, and my experience with Unity will pay off exponentially if I manage to stick to it all, and I'm certain I will. Being exposed to this sort of wide variety of topics and materials has certainly opened me up to so many possibilities that I hadn't even previously considered. Not only that but I feel well prepared in the sense that I could continue on in nearly any direction I wanted to, and with my skills and some good old fashioned dedication, I could progress onward into an industry of my choosing.
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Creator InfoThis is a blog for a Game Art Design class. Future programmer and currently an artist and writer. Archives
June 2019
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