With the end of the third quarter already here, I must brace myself for the oncoming project that I have due at the end of the year. For starters, I'm turning my attention to my awaiting GDD, and what I hope to accomplish with that. Currently I do not believe I have a solid enough Idea to prepare a GDD at the time but I am getting closer to having a more solid idea of what I want my final project to look like. For starters, I'm thinking of creating a card game/rpg style game leaning towards the simpler side when it comes to mechanics. I'm trying to focus mostly on the gameplay aspects and programming for a change, not the art and aesthetics. At most, I'll create a simple battle scene without an overworld, as this is mostly an exercise in what I can program, I already know what I can produce artistically. As for the cards/characters themselves, I'm planning to have all characters to be based on cryptids/urban legends/mythos/folklore etc. Basically any fictional creature that’s semi mainstream and isn’t copyrighted (For instance I won't/can't use any characters or monsters from creepypasta, or anything originating from a recent work of fiction.) In the actual game scene itself during play, the creatures will be represented by low poly figures in the scene resting on top of their respective game cards. And by low poly, I'm leaning towards N64 Styled graphics, I'm not looking for any super advanced 3D models, especially when my primary focus will only be the battling system and programming that lies ahead. I already have a few creatures in consideration for possible use, and I've created a few stylized sketches so that when It finally comes time to model their simple figures, I have a better idea of their body movement and fluidity,
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Creator InfoThis is a blog for a Game Art Design class. Future programmer and currently an artist and writer. Archives
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